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Insurgency sandstorm player count
Insurgency sandstorm player count











insurgency sandstorm player count

Scale the min and max enemies with this amount of players Amount of time bot go alert (When they alert they seem to shoot at player more) Use this to override your roundtime (Require bBots) If you are using bBots then your round time will set to default. Since enabling bBots will ignore your MinimumEnemies and MaximumEnemies (Require bBots) Increase the total amount of wave each objective is captured or destroyed (Require bBots)

insurgency sandstorm player count

Reinforcement time in second for each wave (Require bBots) Amount of wave player get when game start (Require bBots) Set amount of friendly bot (Require bBots) The following will require bBots enabled to use it

insurgency sandstorm player count insurgency sandstorm player count

Having high threshold will only reveal bot location if the shot is missed. Set to 99 (Will make bot run to player and instant shoot at them really aggressive) Lowest is 1 (Will make bot less aggressive). The lower the number is the less aggressive the bot is (Good for hide and seek) Total bots (Scale with amount of players) If test it out and found it working, please let me know) Some scoring system (Not sure what this is) ScoreboardConfig=(bDisplayRoundsWon=True,bDisplayTeamScore=True,bDisplayTeamPoints=True,PointsText="",bDisplayPlayerScore=True,bDisplayPlayerKAD=True,bDisplayPlayerObjectives=True,bAlwaysShowExtendedInfo=True,bDisplayObjectiveBriefing=True) Switch Team Every round? (1 is true and 0 is false) Advance spawning (Not sure how this work) Allow spectator can look at other in 3rd person instead of first person Total win for each map before map change Allow players to talk to other team (PvP) PreRoundTime is the time you on the truck in the beginning of the game Amount of time in seconds before weapon on group dissapear Disable vehicles for whole game? (Default is false) Use Restricted area in game or not (Best to have it off for Coop and have it on for PvP)īDisableRestrictedAreasOnWaveDepletion=True If 25% with 4 players then its 25 x 4 = 100% then that's mean double the speed up with 4 playersįloatingObjectiveVisibility="ShowActiveOnly" Objective reset when nobody on the capture point (-1 to disable) Time require to capture the objective in seconds MinimumTotalFriendlyFireDamageToReflect=20 Turn on killer info (Show killer weapon, name, and distance when you died) Turn on KillFeed/Deathmessage in top right Server Hostname (If you don't want to use -hostname param) +ProfaneWords=(Word="♥♥♥", bIsStrongWord="true") Add profanity words (If you don't want this, remove it) Remove default profanity words (If you don't want to remove the default profanity config then remove this line) Lower the interval will check the environment faster but will eat up ur CPU resource Bot will instant shoot them and spray on themīSetControlRotationFromPawnOrientation=True Enable this to make bot deadly when they walk in the checkpoint where bot is camping Allow strafe when bot is camping and not navigating This doesn't change bot accuracy but also reveal bot location to players if they spray and miss Enable this if u want ur bot to shoot player instantly when they walking/running Strafing = bot spray and suppress and shoot faster while walking and runing AISystem for bot when bot move and navigating to each path MaxPlayers currently limited by the server To remove movement lag and stutter on server













Insurgency sandstorm player count